For Idle, turning, normal attack, blocking, attack with spell on left hand, walk, run, sprint 02 Spin Power Attack 03 Straight Power Attack Use magnifying lup icon in download files page to see details. Only choose one power attack variation from folder 02 and 03, you can use FNIS PCEA2 to swap animation straight while playing. Make Skyrim feel more like Sekiro with this attack animation mod Skyrim has a lot of things going for it, even now these eight years after it first came out. But its combat animations have never. The question is not about keybindings. The question is whether or not a left-hand attack is as fast/causes as much damage as a right hand attack. If not, is there a mod to swap wwhich hand is more powerful? Secondly, is there a mod that changes certain animations (primarily 2h weapons) from right hand to left?
Skill: One-handed |
---|
Specialization: Combat |
One-handed governs your effectiveness when using one-handed weapons, including daggers, swords, maces, and war axes. With the addition of dual-wielding, one-handed weapons can be put in both hands in any combination. The higher your skill in One-handed, the more damage is done with one-handed weapons. The One-handed skill tree has a total of 10 perks, requiring a total of 21 perk points to fill. Each skill point grants a +0.5% bonus to the damage dealt with one-handed weapons (+2% for NPCs). This bonus stacks with the ones provided by the Armsman perk and by Smithing-related improvements.
In-game Description: The art of combat using one-handed weapons such as daggers, swords, maces, and war axes. Those trained in this skill deliver deadlier blows.
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Armsman | 1 | One-Handed weapons do 20% more damage. | 000babe4 | ||
2 | One-Handed weapons do 40% more damage. | 00079343 | 20 One-handed | ||
3 | One-Handed weapons do 60% more damage. | 00079342 | 40 One-handed | ||
4 | One-Handed weapons do 80% more damage. | 00079344 | 60 One-handed | ||
5 | One-Handed weapons do twice as much damage. | 00079345 | 80 One-handed | ||
Bladesman | 1 | Attacks with swords have a 10% chance of doing critical damage (+0% crit damage)*. | 0005f56f | 30 One-handed | Armsman |
2 | Attacks with swords have a 15% chance of doing more critical damage (+25% crit damage)*. | 000c1e90 | 60 One-handed | ||
3 | Attacks with swords have a 20% chance of doing even more critical damage (+50% crit damage)*. | 000c1e91 | 90 One-handed | ||
Bone Breaker | 1 | Attacks with maces ignore 25% of armor. | 0005f592 | 30 One-handed | Armsman |
2 | Attacks with maces ignore 50% of armor. | 000c1e92 | 60 One-handed | ||
3 | Attacks with maces ignore 75% of armor. | 000c1e93 | 90 One-handed | ||
Dual Flurry | 1 | Dual wielding attacks are 20% faster. | 00106256 | 30 One-handed | Armsman |
2 | Dual wielding attacks are 35% faster. | 00106257 | 50 One-handed | ||
Dual Savagery | Dual wielding power attacks do 50% bonus damage. | 00106258 | 70 One-handed | Dual Flurry | |
Fighting Stance | Power attacks with one-handed weapons cost 25% less stamina. | 00052d50 | 20 One-handed | Armsman | |
Critical Charge | Can do a one-handed power attack while sprinting that does double critical damage. | 000cb406 | 50 One-handed | Fighting Stance | |
Savage Strike | Standing power attacks do 25% bonus damage with a chance to decapitate your enemies. | 0003af81 | 50 One-handed | Fighting Stance | |
Paralyzing Strike | Backwards power attack has a 25%** chance to paralyze the target. | 0003afa6 | 100 One-handed | Critical Charge or Savage Strike | |
Hack and Slash | 1 | Attacks with war axes cause extra bleeding damage. | 0003fffa | 30 One-handed | Armsman |
2 | Attacks with war axes cause more bleeding damage. | 000c3678 | 60 One-handed | ||
3 | Attacks with war axes cause even more bleeding damage. | 000c3679 | 90 One-handed |
* The bonus damage is calculated using the base damage of the weapon.
** Paralyzing Strike's effect is affected by Alteration-modifiers, such as the Stability perk. It also has a chance to activate of 26%.
Approximate weapon characteristics are given in the following table:
Weapon type | Relative damage | Speed | Reach | Stagger |
---|---|---|---|---|
Dagger | -3 | 1.3 | 0.7 | 0 |
Sword | +0 | 1 | 1 | 0.75 |
War Axe | +1 | 0.9 | 1 | 0.85 |
Mace | +2 | 0.8 | 1 | 1 |
'Speed' determines the frequency of attacks, in number of attacks that can be performed per second. 'Reach' determines how far away an opponent can be and still be hit by the weapon. 'Stagger' multiplies your base Staggering chance by this amount.
It should be noted that the overall weapon damage balance is only kept when the weapons are not upgraded or enchanted. As soon as you start smithing or enchanting your weapons, the damage shifts more and more in favor of the faster swinging weapons - especially daggers. For example, a Legendary Iron Dagger has damage per second of 18.2 - 20% higher than a Dragonbone Sword, and as it swings 30% faster it would also apply enchantments 30% faster. However, daggers have no stagger value and shorter reach; as such, swords are usually preferred. This problem is further exacerbated by the fact that heavier weapons consume more stamina for power attacks, and axes/maces are heavier than daggers/swords.
After performing a power attack, the next two regular attacks will be faster than usual. This is a mechanic (bug?) unique to one-handed weapons. This trick can be chained (power attack, two regular attacks, power attack, etc.)
The Dual Flurry perk also works on regular attacks. As long as you hold a weapon in your off-hand your main hand will swing 20%/35% faster, even if you don't use your off-hand at all.
The Bladesman perk works off of the base damage of the weapon, which is a fraction of your total damage at high levels. For example, using a Legendary Daedric sword with 100 One-handed skill and 5/5 Armsman perk levels, you will deliver 72 damage per hit. However, base damage for a Daedric Sword is only 14; so with 3/3 Bladesman perk levels, you would have a 20% chance to cause an additional 10.5 points of damage, resulting in an average 2.1(~3%) damage per second increase.
The Bone Breaker perk has nothing to apply to most of the time. For example, the Dremora Lord - one of the most heavily armored NPCs in Skyrim - has a total Armor Rating of 193, giving it a damage reduction of around 35%. Level 3 Bone Breaker would reduce it to around 18%, or in other words: increase the damage you do from 65% to 82%. It is useful to note however, that the relative damage gained when moving from 65% to 82% effective damage is actually more than the face value of a 17% increase due to that figure being contextual to the base damage of a strike against an unarmored opponent, and not contextual to the actual end damage done by each strike. If a base damage strike of 100 is diminished to 65 by armor rating, and raised to 82 with the presence of Bone Breaker, the contextual damage increase actually exceeds 26%(82/65), and is therefore quite useful against heavily armored opponents, as rare as they may be. Most other enemies, like Bandits or Falmer however, will not even have half of a Dremora Lord's Armor Rating, and many more, like all animals, Dwarven constructs, and Dragons have no Armor Rating at all.
Hack and Slash causes extra damage over a given period of time based on the material of the battleaxe used. It's stackable and ignores armor. Things that don't bleed, however, such as undead and Dwemer constructs, are immune to the effect.
Material | Perk Level | ||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | |||||||
DPS | Dur. | Total | DPS | Dur. | Total | DPS | Dur. | Total | |
Iron | 1 | 3 | 3 | 1 | 4 | 4 | 1 | 5 | 5 |
Steel, Imperial, Ancient Nord | 1 | 3 | 3 | 1.7 | 3 | 5.1 | 2.3 | 3 | 6.9 |
Orcish | 1 | 4 | 4 | 1.5 | 4 | 6 | 2 | 8* | 16 |
Dwarven, Falmer, Nordic** | 1.2 | 4 | 4.8 | 1.75 | 4 | 7 | 2 | 4 | 8 |
Elven, Honed Ancient Nord | 1.5† | 4 | 6 | 2 | 4 | 8 | 2.5 | 4 | 10 |
Glass, Honed Falmer | 2 | 4 | 8 | 2.5 | 4 | 10 | 3 | 4 | 12 |
Ebony, Stalhrim** | 2 | 5 | 10 | 2.5 | 5 | 12.5 | 3 | 5 | 15 |
Daedric | 2 | 6 | 12 | 2.5 | 6 | 15 | 3 | 6 | 18 |
Dragonbone‡ |
* The duration of level 3 Hack and Slash for Orcish axes is erroneously twice that of first two levels. (details)
** Nordic and Stalhrim axes are not included in the list for this perk
† Level 1 Hack and Slash will not work for Elven or Honed Ancient Nord axes because it requires that the axe be both Elven and Honed Ancient Nord at the same time.
‡ Dragonbone axes benefit from this perk with only Dawnguard installed. The Dragonborn add-on makes alterations to the perks that remove the axe from the list.
See Skyrim:Combat.
The following races have an initial skill bonus to One-handed:
|